Game Analytics and Business Intelligence 2016



Quick note today to announce the Game Analytics and Business Intelligence 2016! Or the more cute name: GABI. In case you don’t know what this is about, GABI is a conference in London about… erm… game analytics and business intelligence… in… well… video games! Not too big, not too small, a lot of time to get to know people and exchange experiences and ideas, a really cool conference.

It is the third year the event is going to take place and one of the things I find more interesting about it is how we are able to observe the growth of analytics in video games. I’ve not missed one so far and I certainly won’t miss this. It would be kinda bad to skip it this year since… suspense… I’ll be a speaker this year! And further representing Miniclip, the one and only Paul Bugryniec, Head of BI and the guy that has the distinct pleasure of being my line manager will also speak.

One of things I find most interesting this year is the diversity of speakers. GABI will have video game companies from AAA to mobile but also from outside the industry like Spotify.

And if you want to find out more, check the website!


Creative Talks: The (Data) Science of Video Games

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Just a quick post to let everyone know I’ll be speaking at Universidade Europeia Creative Talks. The talk will be about practical applications of analytics and data science in video games… no surprises about the topic I guess…

I invite everyone, but especially you, dear reader, to attend it. Just follow this link to register:

See you there.

Mobile Game Analytics: Miniclip’s Story



As I wrote sometime ago, Microsoft organised Game Dev Camp 2015, an event for the Portuguese game development community. This post and next week’s post are about that but to write them I wanted to see all the 30 talks.

This post is simply my talk there. Kinda egocentric I know but next week I’ll post my favourite talks from that event and will exclude myself from it.

In this talk I tell the full story of implementing analytics in Miniclip, from the early stages to the current state but the take away points were the mistakes we did and I hope everyone can learn from. So without further ado and since WordPress is giving me a hard time with videos, here’s the link to the video of the talk.