So I bought a new (virtual) car… or why Real Racing 3 is so awesome.


Today’s post was going to be different. Initially it was going to be about rednecks. Then (and because I’m severely delayed with blog posts) I decide to write about Witcher 3, which I will by the way.

But then something awesome happened. And that something was an awesome Shelby ’66 Cobra 427. The one in the photo. So I bought a new (virtual) car… what’s the fuss about it?  Continue reading


Top 3 talks at Game Dev Camp 2015


If I counted correctly (and a case can be made that I’m not that good with numbers), there were 30 talks in the Game Dev Camp 2015 not counting the opening keynote. This is my top 3 of those talks plus a couple of honourable mentions. Obviously my list is biased towards production, business and analytics. I’m sure there are some fine art and development talks there but I can’t really give a intellectually honest opinion in areas where I don’t feel I have something to add. There is a surprising number of design ones on my top 3, reason being… they are quite analytical behind the curtain. Not that it is obvious during the talk itself, but from my own experience, that is the kind of stuff analysts help quite a lot.

Without further ado… my top 3! Continue reading