It has been some time so let’s recap how we got here. First I gave an overview of what a game analytics stack can be. Then I moved to the planning stage pointing the steps from zero to data science. In the last couple of posts in this category I wrote about basic events. First how to think and define them, later on the structure of the data created from those events. The last couple of posts were about user state, what it is and how we can use it.
I think it is abundantly clear that there is method in the madness! Today I’ll write about the databases and tables needed for basic reporting. Not only the definition of the fields but also different structures and technical considerations. Continue reading