A couple of weeks ago I wrote about the user state. Went through what it is and what it has, meaning, what variables are included. This week the focus is on what you can do with it.
Assuming you are sold to the idea of a user state, you now have (or will have!) a large table with all or users. That table has a many variables that touch all areas of The Player Lifecycle.
So… now what? What’s the point.
This is the objective of this post, to tell you what you can do with it. Continue reading